Don’t wanna be a boy

Since posting about Esther MacCallum-Stewart’s article on gender bending in computer games, I’ve been thinking about early examples of female player-characters. Esther mentioned Gauntlet, a 1985 arcade machine (later converted to the C64 and other plartforms) where players could choose from 4 characters, one of whom was female (Thyra the Valkyrie). That was one of the earliest games where male players could choose to swap gender but not the only one. Below are some Commodore 64 games that I remember from the 80s in which boys could be (or in some cases would have to be) girls.

Cauldron (1985): No choice here - the PC was a witch on a mission to destroy an evil anthropomorphic giant pumpkin (no, really). Obviously an ugly, old witch with green skin and a broomstick is one of the most negative female stereotypes you can get (and let’s not forget that many women were killed because of it in the early-modern period) but that doesn’t seem to have put male gamers off from playing the game. More likely to put people off was the fact that it was so fucking hard. Did anyone ever finish it? In the sequel the witch became the enemy and the player took the role of a male pumpkin who was out to destroy her. If anything this was even harder…

Everyone’s A Wally (1985): An aadvark (that’s “arcade adventure” for anyone who’s too old. Or too young…) featuring 5 player characters: the eponymous Wally, his wife Wilma, and the imaginatively named Tom, Dick and Harry. 20% female and 80% male isn’t exactly gender balanced, and the roles of the characters are quite stereotypical (the men are builders, plumbers, electricians etc) but changing characters in the game was an interesting twist. This wasn’t just an option: if you wanted to finish the game you had to play every character, because they each had special abilities which were necessary to complete all the tasks.

Mama Llama (1985): Not a woman but a non-human female. The player controlled the eponymous llama who was accompanied by her offspring and a flying robot - anything can happen in the crazy world of Jeff Minter.

Leather Goddesses of Phobos (1986): A text adventure where the player chooses at the start whether to play as a man or a woman. Unlike Everyone’s A Wally, once the character is chosen you stay in it for the rest of the game, and the characters don’t have different abilities. As it’s a text adventure, you can’t see yourself, but you could get a description by typing “exam self”. The gender you choose doesn’t really affect the gameplay - it’s the same for both sexes, but that effectively means that it treats men and women as equal.

Barbarian II - The Dungeon of Drax (1988): In the original Barbarian, Princess Mariana was a stereotypical passive victim who had to be rescued from an evil wizard by the equally stereotypical barbarian warrior. By the time of the sequel she had turned into a proto-Lara Croft butt-kicking heroine in combat lingerie. Maybe not much of an advance, especially considering that in publicity material she was played by Page 3 girl Maria Whittaker, but not much is still some. Like Leather Goddesses, the player could choose at the start of the game whether to play Mariana or the male barbarian, and the gameplay wasn’t much different for either of them.

Barbarian II

These are only what I can remember off the top of my head. There might be more among the 15,800 C64 games in the Gamebase64 database but probably nowhere near 50%. Even though there’s nothing like gender equality here, there are plenty of examples to support Esther’s point that gender swapping in computer games isn’t very new or strange. The fact that female players pretty much had to swap gender most of the time makes it even less unusual.

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Games, Gender — posted by Gavin Robinson, 6:17 pm, 18 March 2008

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