Boys, girls, and other animals

[posted by Gavin Robinson, 6:52 pm, 9 March 2008]

For the first 9 weeks of this year I didn’t read any books or articles - mainly because I’ve been concentrating on Python programming and XML markup. This weekend I broke the embargo in style by reading two exciting new pieces: Karl Steel’s ‘How To Make A Human’ and Esther MacCallum-Stewart’s ‘Real Boys Carry Girly Epics: Normalising Gender Bending in Online Games’. This might sound like a horrible cliche, but both articles are about the blurring of boundaries.

Karl argues that in the middle ages the animal-human boundary was maintained not just by asserting that animals were different from humans, but by subjugating animals to humans. Owning and killing animals was necessary to maintain the distinction between animals and humans. He concludes with the suggestion that taking away the right of the lower classes to hunt was seen as taking away their humanity. This is something that I’m likely to be quoting a lot in my work on horses in the English Civil War, as it could equally be suggested that when soldiers took away people’s horses they were also taking away their humanity.

Esther suggests that gender swapping in online gaming is likely to be a lot more common than many people think. She points out how common it is for players to ask female avatars whether they’re female in real life. This suggests a certain amount of anxiety about gender bending, but although this anxiety might ostensibly be based on an assumption that playing an avatar of a different gender is deviant, the assumption undermines itself. If the question is asked so often, that leads to the conclusion that gender swapping is quite normal, even if you don’t want to admit it. If it’s supposed to be so unusual why waste time asking every female avatar if she’s really a man?

Esther’s article focuses on an issue which was largely glossed over in the Fibreculture article that I posted about the other day: we really don’t know how many women are playing online games because there’s often no way of knowing who’s behind an avatar. If someone plays a female avatar in game but posts on the forum as a male there’s clearly some gender bending going on, but which way? Is a forum persona necessarily any more real than an avatar in a game? (See also my old post on roleplaying in Livejournal) Therefore Fullerton, Morie and Pearce might be assuming too much (or should I say too little?) about female participation in gaming. Could it be that female gamers adopt male personas when playing stereotypically masculine games? Nobody knows whether they do or don’t. Ultimately Esther shows that even when mainstream gaming is dominated by a narrow range of gender stereotypes many gamers are undermining those stereotypes in ways that are really not that deviant or unusual. As Paul Westerberg said, “tomorrow, who’s gonna fuss?”.

  1. Tracy Fullerton, Jacquelyn Ford Morie, and Celia Pearce, ‘A Game of One’s Own: Towards a New Gendered Poetics of Digital Space’, Fibreculture, (2008).
  2. Esther MacCallum-Stewart, ‘Real Boys Carry Girly Epics: Normalising Gender Bending in Online Games’, Eludamos, 2 (2008).
  3. Karl Steel, ‘How To Make A Human’, Exemplaria, 20 (2008), pp. 3-27.

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