A Denial?

[posted by Gavin Robinson, 2:52 pm, 22 December 2006]

I think the series of posts on cavalry charges is more or less finished now (although there might be occasional sequels in the future). This is my last post before christmas, and what better way to get everyone in a festive mood than… writing about the Holocaust?

Normally I wouldn’t touch it with a bargepole, but I’ve been inspired by a post at the History Lab, and by Wulf Kansteiner’s seminar paper at the IHR which I went to earlier this month. One of his observations was that commercial computer games have generally not explored the possibilities of counter-factual history, such as “what if the confederacy won the American Civil War?”. Other forms and media have done more with such potentially controversial ideas. For example, the backstory of Robert Harris’s novel Fatherland was based on the premise that Nazi Germany won the Second World War. Even the Two Ronnies could subvert gender ideology by imagining a counter-factual England in which gender roles and stereotypes were reversed.

Kansteiner extended this line of argument to the Holocaust: games do not present a Holocaust denier’s view of history. On the surface this is true. As far as I know (and I think we would all know about it if it happened) no commercial game has ever explicitly claimed that the Holocaust did not happen. There are many First Person Shooters based on the Second World War, and they all present the Nazis as the enemy. Although you can play as the Germans in multiplayer modes (probably because challenging multiplayer games would be impossible without human players on both sides), single player campaigns are always played from an Allied (and predominantly American) point of view.

However, I see a potential problem. The in-game Nazis are the enemy, and can be assumed to be evil and inhuman, but the reasons for that assumption are left very vague. The Holocaust is conspicuous by its absence from computer games. There are some obvious reasons for this. One of the biggest is gameplay. Combat between infantry, tanks, or aircraft is easy to turn into a game, but how could you make a convincing and playable action game out of genocide? If you leave aside the moral dimensions for a moment, a 3D FPS based on a death camp would be incredibly boring.

Moving up from a tactical to a strategic level, genocide is a significant logistical problem which requires the input of adequate resources and outstanding organisational skills (which the Nazis and IBM clearly possessed). From that point of view you could make a Holocaust management simulation game which, if you’re into that kind of thing, would be no more boring than any other management sim. I’ve already noted the way that Making History: The Calm and the Storm appears to gloss over the Holocaust (see my post on Games and Simulations). This is a serious omission for a game which makes claims to historical accuracy and is marketed as an educational tool. How can you understand Nazi strategy without taking the Holocaust into account? Even in FPS, there are some missed opportunities to bring the Holocaust in. The final mission in the PC version of Medal of Honor: Allied Assault involves breaking into and blowing up a German poison gas factory (no, really). One of the mission objectives is to rescue prisoners who are being used as slave labour by the Germans. What kind of people would you expect these prisoners to be? If you’re not familiar with the game, or the genre to which it belongs, you might not be expecting captured American soldiers, but that’s what they are. I think genre conventions and marketing departments have an obvious influence here but there are some other obvious reasons for the Holocaust’s absence from games.

Time for the pull back and reveal then: I actually think genocide is a bad thing (damn, I’ll never be neutral and objective). Fortunately most people seem to agree with me. The consensus that the Holocaust is one of the worst things to have ever happened has important implications for the way it’s represented in popular culture. Appearing to trivialise the murder of 6 million people would be a public relations disaster. This means that the Holocaust can’t appear in computer games. First there are the practical difficulties of designing a playable game which represents the Holocaust at all, and designing it in such a way that it doesn’t appear to trivialise the suffering of the victims. This is difficult enough, but could be overcome by a text based roleplaying game similar to Milliways (see my post on the Game at the End of Reality), in which the focus is on creative writing, interaction between characters, and imagining emotional responses (although considering the emotional investment of Milliways players in their characters’ virtual lives, a Holocaust based version might be too disturbing to be playable). However, a more fundamental problem is that computer games are generally perceived as inherently trivial, particularly by non-gamers. If a Holocaust game was discovered by the mainstream media there would almost certainly be outrage and calls for it to be banned (especially from The Daily Maily, which also wants to deport asylum seekers, and can’t tell the difference between gays and paedophiles, but anyway…).

Computer games are a relatively new medium. In time they might gain respectability, as novels and films have done. In the meantime, games will have to keep on ignoring the Holocaust. This is a problem because gaming is an increasingly important part of popular culture, and is a medium which makes history particularly accessible to children. If a whole branch of popular culture doesn’t mention the Holocaust, doesn’t that inadvertently create the impression that it never happened or wasn’t important? Young gamers might be intimately familiar with the 101st Airborne’s operations in Normandy and the Ardennes, but will Dachau mean anything to them?

The big problem with the Holocaust is that we have to be careful to avoid trivialising it, but we also have to avoid denying it. If you concentrate too much on one, you risk falling into the other. The safest option is to never mention it, but never mentioning it creates more space for the deniers. Therefore we have to talk about it in order to avoid creating a false impression that it didn’t happen or wasn’t significant. But talking about the Holocaust is dangerous because you risk saying something which trivialises it, or something which inadvertently provides ammunition for the deniers. We can’t all be experts on the Holocaust, not least because the weight of evidence that it did happen is too vast for any one person to master. Nobody can know everything, and every historian makes mistakes. In most cases this doesn’t matter too much. So what if Frank Jones thinks early-modern cavalry charges were “equine battering rams”? That kind of misunderstanding isn’t going to lead to racist violence or totalitarian government. Things are very different when it comes to Holocaust denial, where there is a dangerous ulterior motive at work. Deniers will latch onto any minor inaccuracy in order to strengthen their case. If they can undermine one small piece of evidence they insist that it logically follows that the whole idea of the Holocaust is false.

It hasn’t helped that Holocaust denial became a political football during the theory wars. Extremists on one side claimed that “postmodernism” allowed Holocaust denial by making “all points of view equally valid”, while extremists on the other side blamed traditional historians for creating the “truth effect” which was exploited by deniers. This kind of petty sniping was really pointless. Surely all academic historians can agree that Holocaust deniers are evil lying neo-nazi scum. I’ve spent (wasted?) enough time arguing with BNP members on the internet to know that neo-nazis will cynically exploit anything in order to further their racist agenda. For example, when Nick Griffin was on trial for inciting racial hatred last year, the BNP started a petition in favour free speech, which was aimed at seducing secular liberals by claiming to be working against religious fundamentalists. At the same time, the BNP website clearly showed that the party supported the Christian Voice campaign to ban Jerry Springer The Opera. Free speech for Nick Griffin but not for Stewart Lee. Opposition to Islamic fundamentalists, but support for Christian fundamentalists. Holocaust deniers are no different. They will exploit any historical methodology to gain a temporary advantage and seduce people into supporting them, but their own methods don’t meet any academic standards, whether empirical, postmodernist, or anything else.

Will fear of being labelled a denier or of inadvertently helping deniers remove the Holocaust from academic history in the same way that fear of being seen as trivialising the Holocaust removes it from games? If it does, the only people to blame are the deniers themselves. If they hadn’t started telling lies in order to further their hidden (and in some cases not very well hidden) anti-semitic agenda, then we would have much more freedom to debate the details and significance of the Holocaust.

Anyway, now that I have a GeForce7600GS and a copy of Brothers In Arms: The Road To Hill 30, I’m off to shoot some virtual Nazis. I’ll let you know if I see any concentrations camps, but I have a feeling there won’t be any.

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