A Denial?

I think the series of posts on cavalry charges is more or less finished now (although there might be occasional sequels in the future). This is my last post before christmas, and what better way to get everyone in a festive mood than… writing about the Holocaust?

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Games, History — posted by Gavin Robinson, 2:52 pm, 22 December 2006

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Cavalry Charges: Rallying

Previously in cavalry charges: I got as far as what happened when cavalry charged each other. In the English Civil War the two most common outcomes were: one side or the other ran away before they got near each other; or they stopped and fought hand to hand. Hand to hand combat usually resulted in one side giving up and running away sooner or later. This post is about what happened after one side had started running away.

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Cavalry, Early Modern, English Civil War, History, Military — posted by Gavin Robinson, 8:21 pm, 19 December 2006

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The Game at the End of Reality

More on cavalry charges later this week, but today I’m taking a break from that to write about virtual reality. This was one of the many interesting things that Wulf Kansteiner talked about at the Institute of Historical Research the other week. He pointed out that we are now very close to the point where virtual worlds become indistinguishable from reality. Massive Multiplayer Online Roleplaying Games are increasingly popular, and have both a bigger and more diverse player base than the strategy games and shooters which are the focus of my (stereotypically male) gaming interests. Second Life has moved the genre away from Tolkienesque fantasy worlds towards a simulacrum of a more familiar reality. He also suggested that Artificial Intelligence is reaching a level of sophistication at which it becomes difficult to tell the difference between computer controlled and human controlled characters.

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Cultural, Games, History — posted by Gavin Robinson, 4:47 pm, 18 December 2006

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Carnivalesque 22

The latest edition of the Carnivalesque history blog carnival is now up at Scribblingwoman. This month it’s an early modern edition.

Blogging, Early Modern, History — posted by Gavin Robinson, 2:25 pm, 17 December 2006

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History Carnival

History Carnival 45 is now up at Acephalous, and it’s a classic.

History Carnival 46 will be hosted here on 15th January. If you have any suggestions for posts on any aspect of history which you’d like to see included (whether they’re your own or someone else’s) then send me the links. You can e-mail them to hc46@4-lom.com, or use the submission form on the carnival website, or use the mailform on this site. See the History Carnival site for more details about submission policy.

Blogging, History — posted by Gavin Robinson, 11:32 am, 16 December 2006

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Cavalry Charges: Practice

In the previous posts I discussed the historiography and theory of cavalry charges in the English Civil War. Now I’m going to try to get at what really happened. What did cavalry try to do in practice? How successful was it? How did it work, or why didn’t it work?

(Warning: this one is even longer than yesterday’s.)

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Cavalry, Early Modern, English Civil War, History, Military — posted by Gavin Robinson, 9:08 pm, 15 December 2006

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Cavalry Charges: Theory

In the last post, I looked at “shock”, a common myth in the historiography of cavalry tactics. Having established that it’s unlikely that cavalrymen would have been able (or even willing) to crash their horses into the enemy, I now want to look at where the idea came from, and how common it was in seventeenth-century drill books.

(Warning: this post is very long and esoteric. Having managed to keep myself down to 1,000 words yesterday I’ve now come out with nearly 3,500, although a lot of that is blockquotes from the books.)

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Cavalry, Cultural, Early Modern, English Civil War, History, Military — posted by Gavin Robinson, 2:44 pm, 14 December 2006

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Cavalry Charges: Shock

This is the first part of an analysis of the way cavalry fought in battles. It mostly focuses on the English Civil War, but I’ll be drawing some examples from other places and periods. To start with, I’m going to discuss a concept known as “shock”, which is very frequently mentioned in histories of cavalry tactics.

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Animals, Cavalry, Early Modern, English Civil War, History, Military — posted by Gavin Robinson, 11:48 am, 13 December 2006

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What do I know?

The promised posts about cavalry charges are coming up this week, but first I need to do some intellectual throat-clearing. This post is about epistemology: what can we know about the past and how can we know it?

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History, Theory — posted by Gavin Robinson, 8:17 pm, 12 December 2006

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Back to the archives (and seminars)

I went to London yesterday to visit the Public Records Office and the Institute of Historical Research. There was no service record for William A. Wenham, but the battalion war diary mentioned him by name, confirming that he was the missing man from the patrol on 6th December. I also got a copy of his medal card (20p to print it at the PRO, £3.50 to download it at home!) which shows that he was in the French theatre of war from 1st March 1915 and was therefore lucky to have survived some extremely bloody battles. Meanwhile, back in the seventeenth century I looked at some wills of London saddlers, including the original will of John Gower. I had to check it to see if it differed from the probate court’s copy, but in the end it didn’t. Maybe it wasn’t worth getting them to bring it all the way down from a salt mine in Cheshire, but it was interesting to see John Gower’s signature (he didn’t write the rest of the will himself). It would be even better to have Jane Gower’s signature, not least to see if she could write, but she wasn’t one of the witnesses.

After that I went to the Philosophy of History seminar at the IHR to hear Wulf Kansteiner talking about computer games and historical consciousness. I can’t give a full account of it because I missed the start and had to leave before the end of the discussion, but he raised lots of interesting points. He’s definitely among those of us who realise that gaming culture is becoming increasingly hard for historians to ignore, and that it creates both new opportunities and new methodological problems. I sensed that a lot of people in the audience just didn’t get it. I was particularly amused by someone who laid into Wulf for not mentioning gender, but then proceeded to perpetuate some very out of date and ignorant gender stereotypes (apparently women don’t play games!), and also had a right go at bloggers (we’re anti-social egomaniacs!).

Anyway, the whole thing has given me plenty of ideas for future blog posts, so I won’t give too much away now. I’ll just make two quick points. First, the experience removed my doubts that my interest in studying games is a sudden and cynical jump onto a fashionable bandwagon. This is far from something that everyone is doing. It’s still a niche, and still a long way ahead of the academic mainstream with too many people thinking it isn’t proper history because “it isn’t real” (er, religion anyone?).

Second, Timothy Burke at Cliopatria mentioned that it’s very difficult to study and understand the history of virtual worlds unless you were there. Last night it struck me that gaming is largely incomprehensible to non-gamers. This is one more nail in the coffin of objectivity and neutrality, because gaming culture might have to be studied from the inside more than from the outside. But for me that’s more of an opportunity than a problem.

Blogging, Early Modern, Games, History, London, Military, World War 1 — posted by Gavin Robinson, 3:59 pm, 8 December 2006

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